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Author Anybody Good at Percentages?
Dione J
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23rd Dec 09 at 20:38   View User's Profile U2U Member Reply With Quote

stuck on a question...

In a survey of 2400 internet users, 95% said they had functioning anti-virus software on their computer. In order to confirm this, the computers (those belonging to the 95% who had made the claim) were checked. It was found that only 75% of these computers had functioning anti-virus software. How many of the 2400 people surveyed had functioning anti-virus software on their computer?

corsamike
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23rd Dec 09 at 20:40   View User's Profile U2U Member Reply With Quote

1710
Dione J
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23rd Dec 09 at 20:42   View User's Profile U2U Member Reply With Quote

Cheers how about this one?

If 5 users are connected to a wireless network that offers a maximum data rate of 54 Mbps and a throughput of 60%, which of the values given below is the average practical message data rate available to each user?
John
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23rd Dec 09 at 20:44   View User's Profile U2U Member Reply With Quote

Is this primary 3 homework?
dannymccann
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23rd Dec 09 at 20:44   View User's Profile U2U Member Reply With Quote

54 * 0.6 / 5 = 6.48mbps
dannymccann
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23rd Dec 09 at 20:45   View User's Profile U2U Member Reply With Quote

quote:
Originally posted by John
Is this primary 3 homework?


What I was thinking tbh...
corsamike
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23rd Dec 09 at 20:49   View User's Profile U2U Member Reply With Quote

sorry failed to show working out earlier so for full marks.........

2400 * 0.95 = 2280

2280 * 0.75 = 1710

lol
Dione J
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23rd Dec 09 at 20:49   View User's Profile U2U Member Reply With Quote

Just wanting some help as im not that great with percentages.


A computer is connected to the internet via a 9.6 Mbps broadband connection. Data is received at an average rate of 600 kbps when navigating in a web-based ‘virtual world’. What percentage of the available bandwidth is being used (to 2 significant figures)?
dannymccann
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23rd Dec 09 at 20:50   View User's Profile U2U Member Reply With Quote

3 years of accounting degree taught me to always show workings, you get more marks for showing them than actually getting the answer right, all about the method marks
GF-91
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23rd Dec 09 at 20:51   View User's Profile U2U Member Reply With Quote

Are you doing your childs homework? :/ Tell them to GTF and do it themselves.
dannymccann
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23rd Dec 09 at 20:51   View User's Profile U2U Member Reply With Quote

600/9600 * 100 = 6.25%

edit - I think

[Edited on 23-12-2009 by dannymccann]
Dione J
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23rd Dec 09 at 20:54   View User's Profile U2U Member Reply With Quote

Think your right danny I got 6.3% so round it up I guess

Last two Im stuck on:

A clip of an animated film is 15 seconds long. The file containing the film is 9.6 MB. On average, how much data (to 3 significant figures) does each second of the film use?

[Edited on 23-12-2009 by Dione J]
corsamike
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23rd Dec 09 at 20:54   View User's Profile U2U Member Reply With Quote

i used the "post quick reply" box and therefore gave a quick answer!! LOL

but i agree, its all in the method........getting the answer right at the the end of it all does help though!!
dannymccann
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23rd Dec 09 at 20:55   View User's Profile U2U Member Reply With Quote

9600 / 15 = 640kb

Depends if you are using layman mb's or 1337 mb's though
Dione J
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23rd Dec 09 at 20:59   View User's Profile U2U Member Reply With Quote

Options I have is:

A 125 B D 370 KB
B 890 B E 655 KB
C 123 KB F 1.41 MB
dannymccann
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23rd Dec 09 at 21:01   View User's Profile U2U Member Reply With Quote

Well I would say your answer is E then
Ian
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23rd Dec 09 at 21:04   View Garage View User's Profile U2U Member Reply With Quote

9.6 x 1024 = 9830.4

9830.4 / 15 = 655.35

I'm guessing E.

Tell me, when you say 'stuck', do you mean tried a few things and spent some time on it or read it, couldn't even start it, and posted on here?
dannymccann
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23rd Dec 09 at 21:05   View User's Profile U2U Member Reply With Quote

Thats the figure I was grabbing for Ian, 1024kb
Cosmo
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23rd Dec 09 at 21:05   View User's Profile U2U Member Reply With Quote

Is this some sort of homework for your young cousin or something?
Dione J
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23rd Dec 09 at 21:19   View User's Profile U2U Member Reply With Quote

quote:
Originally posted by Ian
9.6 x 1024 = 9830.4

9830.4 / 15 = 655.35

I'm guessing E.

Tell me, when you say 'stuck', do you mean tried a few things and spent some time on it or read it, couldn't even start it, and posted on here?
Thanks Ian.

I have tried but got so many different answers just confused myself :O(
Ian
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23rd Dec 09 at 21:20   View Garage View User's Profile U2U Member Reply With Quote

Post your workings in here. The only way you'll learn to tackle a question like that is to consider why each of your approaches are not correct.
Dione J
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23rd Dec 09 at 21:24   View User's Profile U2U Member Reply With Quote

In an audio conferencing system, each person’s speech is sampled 4000 times per second and 256 quantisation levels are used for each sample. When one person speaks for 3 seconds, how much data (to 3 significant figures) is sent?

4000*3= 12000? (11.7kb)

A 165 B D 1.09 KB
B 596 B E 3.25 KB
C 712 B F 11.7 KB
dannymccann
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23rd Dec 09 at 21:26   View User's Profile U2U Member Reply With Quote

Well thats F but nowhere in that question does it say how big each sample is? You are simply assuming 4000 samples = 4000b....
Ian
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23rd Dec 09 at 21:27   View Garage View User's Profile U2U Member Reply With Quote

4000 x 3 is the number of samples, not the data rate. I think in this case, F is not the answer.

Do you have any more information anywhere on how to deal with the 256 quantisation levels?
Dione J
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23rd Dec 09 at 21:31   View User's Profile U2U Member Reply With Quote

Only info i can find is:

Each sample must be allocated a number which represents how loud the sound is at that time. This number is given to a certain precision (a bit like rounding up or down to the nearest whole number), and you need to decide how many levels of precision you will use. These are often called quantisation levels, and the process of allocating each sample to one of these levels is called quantisation.
In order to make a good digital representation of the original sound you need to take very many samples per second. For high-quality digital audio you also need a large number of quantisation levels. So, the higher the sampling rate and the number of quantisation levels, the better the quality and the larger the amount of data.

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